29 July 2010

Quick Tip: Create a Basic Google Search App in Flash


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In this Quick Tip, I will show you how to create a basic search application featuring the Google search engine. Final Result Preview Let’s take a look at the final result we will be working towards: Step 1: Brief Overview Using a TextField and some Events, we’ll send the search terms to Google and display the result in the browser.

Original post

26 July 2010

Manipulating Particle Motion with Stardust Particle Engine – Part 2


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This is the second part of this tutorial. I’m going to show you how to manipulate particle motion with deflectors.

Go here to see the original

23 July 2010

Interface Between Two Files Using the LocalConnection Class


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In this tutorial we will use the AS3 LocalConnection class to send and receive data between two different SWF files. Today we will use this to detect mouse movement in one SWF and mirror it in another. Final Result Preview Let’s take a look at the final result we will be working towards.

See more here

22 July 2010

Quick Tip: iPad-Proof Your Flash Website


In this tutorial you will learn how to use SWFObject script to set up automatic redirection from a Flash website to a non-Flash backup website when it’s viewed on an iPad. Final Result Preview Here’s a very simple mock-up of a Flash website we’ll be using in this tutorial

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19 July 2010

Manipulating Particle Motion with Stardust Particle Engine – Part 1


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Stardust Particle Engine provides two major approaches to freely manipulate particle motion, namely gravitational fields and deflectors. Gravitational fields are vector fields that affect a particle’s acceleration, and deflectors manipulate both a particle’s position and velocity. The first part of this tutorial covers the basics of particle motion and gravitational fields.

Originally posted here

19 July 2010

Manipulating Particle Motion with Stardust Particle Engine – Part 1


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Stardust Particle Engine provides two major approaches to freely manipulate particle motion, namely gravitational fields and deflectors.

Read more

16 July 2010

Applications for Tile Engines in Flash Game Design


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How tile engines simplify the game design process and how to apply them to different game types.

Continue reading here

14 July 2010

Source code for PewPew Released


I have finally released the source code for my PewPew game. PewPew is a game I started working on over a year ago to help me understand what optimizations would be required to convert a web based Flash game to run on the iPhone. I had planned to release the code earlier, but a little

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